1985 saw the origin of a number of projects inspired by the original MUD.
These included Gods by Ben Laurie, a MUD1 clone that included online creation in its endgame, and which became a commercial MUD in 1988; a tolkienesque MUD started by Pip Cordrey who gathered some people on a BBS he ran to create a MUD1 clone that would run on a home computer.
Many MUDs were fashioned around the dice-rolling rules of the Dungeons & Dragons series of games.
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Traditional MUDs implement a role-playing video game set in a fantasy world populated by fictional races and monsters, with players choosing classes in order to gain specific skills or powers.
The objective of this sort of game is to slay monsters, explore a fantasy world, complete quests, go on adventures, create a story by roleplaying, and advance the created character.
At the same time, Compunet started a project named Multi-User Galaxy Game as a Science Fiction alternative to MUD1, a copy of which they were running on their system at the time.
When one of the two programmers left Compu Net, the remaining programmer, Alan Lenton, decided to rewrite the game from scratch and named it Federation II (at the time no Federation I existed). Federation II was later picked up by AOL, where it became known simply as "Federation: Adult Space Fantasy".
Neil Newell, an avid MUD1 player, started programming his own MUD called SHADES during Christmas 1985, because MUD1 was closed down during the holidays.
Starting out as a hobby, SHADES became accessible in the UK as a commercial MUD via British Telecom's Prestel and Micronet networks.
is a multiplayer real-time virtual world, usually text-based.
MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat.
MUDs can be accessed via standard telnet clients, or specialized MUD clients which are designed to improve the user experience.