It can also be used to gain experience for solo writers who want to write more realistic sex scenes, by exchanging ideas like sex position.
Alternatively, it can be considered a form of sexual roleplay that allows the participants to experience unusual sexual sensations and carry out sexual experiments they cannot try in reality.
Amongst "serious" roleplayers, cybering may occur as part of a larger plot–the characters involved may be lovers or spouses.
Cybersex provides various advantages: For many the primary point of cybersex is the plausible simulation of sexual activity, and this knowledge of the other is not always desired, but this is also criticized as the emptying out of embodied relations.
Without continuing to draw off our historically ambivalent faith in embodied relations, techno-sex quickly becomes hollow, unsatisfying, no more erotic than collecting answers to what-are-your-measurements questions. By continuing to draw off that ambivalent faith, techno-sex and the many other practices of disembodying interaction contribute to a changing and increasingly abstracted dominant ontology of embodiment.
Lūdzu, spied uz "slēdzi", lai iespējotu Flash savā pārlūkprogrammā.
Tu vari arī nobloķēt piekļuvi Flash atskaņotājam nospiežot "puzles" ikonu pārlūkprogrammas augšējā, labajā stūrī.
Cybersex is commonly performed in Internet chat rooms (such as IRC, talkers or web chats) and on instant messaging systems.
It can also be performed using webcams, voice chat systems like Skype, or online games and/or virtual worlds like Second Life.
Some online social games like Red Light Center are dedicated to cybersex and other adult behaviors. Cybersex may also be accomplished through the use of avatars in a multiuser software environment. In Tiny MUD variants, particularly MUCKs, the term Tiny Sex (TS) is very common.